Idea 2:

<aside> 🌱 My second game idea was to create a top-down tower defence game, in which enemies arrive in waves and the player must leave their base to collect materials to build more towers. You can choose to explore for longer at the risk of not being able to defend your base. When leaving to collect materials, you encounter enemies similar to that of what you find during the waves, however, it’s difficult to kill them without having a defence tower nearby, meaning you will need to escape. After collecting materials, they can be used to expand your base and create clothing to help you explore faster and quicker. The aim is to try and defend your base for as long as you can, after a certain wave you’ll be able to gain experience points and gold which can be used to upgrade your character, making it easier to win the next time you play.

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